Cover is extremely important. Or merge several brigades into one bigger division, if its needed. Hills will allow you to see enemy units earlier. When you set up for a campaign you must make some choices that define your baseline characteristics as a general officer. There is no directory called any variation of "data". Your support is greatly appreciated! Honestly, the scaling is ridiculous towards the end of the game (especially with the Confederacy)-- even at Mj. Throwing multiple weaker units into melee is unlikely to overwhelm a larger more experienced unit until it gets tired. More likely you are playing on one of the battles where the AI units default to a larger size. Inwentarz. 21,356 WeMod members play this game. ULTIMATE GENERAL: CIVIL WAR OVERVIEW. More details can be found here: https://docs.google.com/document/d/1lvM9uwewxANmSoBXCKGPJSUKcpmM7IJJiv8plS8XMTg/edit?usp=sharing. The game scales the Union opponent based on the CSA force size, so it isnt necessarily wise to build a huge CSA army. I also tried the save game location:/Users/(YOUR USERNAME HERE)/Library/Application Support/unity.Game Labs.Ultimate General Civil Warbut all that is in that folder are my save games and the game log. This pool is filled by disbanding units that have participated in a battle or by taking casualties. These choices ostensibly relate to your training, your connections, etc., and may have important effects on how you fare in the early battles. E1856 -> Hunter Gameplay Rebalance and Customizations created by JonnyH13 and Pandakraut. 1865 -> 1863 Our general advice is to start out on the level below whatever difficulty you are comfortable with in the base game. Also, don't feel the need to max out your unit sizes just because the cap is high. @i64manAs long as the files end up in the right spot in the game install directory it should work. Comment below.Check out the first episode of the current series here: https://www.youtube.com/watch?v=MddclK7uyj8Get Ultimate General Civil War here (Full version now available on steam) http://store.steampowered.com/app/502Special Thanks to Syrinx2112, Meadowhawk509, Chris Marciniak, and William O'Haire, who are the official sponsors of this channel. Patreon: https://www.patreon.com/thehistoryguy25Facebook: https://www.facebook.com/thehistoryguTwitter: https://twitter.com/thehistoryguy25Email: thehistoryguy25@gmail.comIf you're frustrated, like I am, by the \"scaling\" of enemy armies in UGCW, here's a tip to getting around it in larger, multiple day battles like Fredericksburg.Eventually, I'll do a whole series on tips and tricks for playing UGCW. The AI could become overpowered because there was no way to inflict army attrition . Gen. for the Union it's such a grind and damned near every one of the last battles is a such a tooth and nail victory it's all but Pyrrhic at best. I prefer to stick with brigades that are no more than 800 men in size, early in the game, expanding to 1,000 or so for Shiloh, 1,300+ for Antietam, and 1,500 after Gettysburg. This change mostly just impacts MG and Legendary currently, though if the player makes their army large enough it should also be possible to see units larger than 2950 on Brigadier General. So you gain access to the point manipulation, the side manipulation, and even the infinite money. For once, you don't have to deal with a stupid readiness mechanic that skullfucks you at the beginning and forever of the campaign. I used those steps when I installed an earlier version of the mod and I remember it being pretty easy. Sharps -> Colt Revolving rifle The trainer features the following cheats for Ultimate General Civil War: You get far more options in the Cheat Happens trainer, but obviously, its because its a premium trainer. - General scaling reductions with higher reductions in specific battles. Starting out on higher difficulties can work out, but it can involve multiple battle and/or campaign restarts which isn't for everyone. You will probably find that some of your weapon and perk choices aren't what you might want with the mod, but there are no technical limitations preventing you from continuing your current campaign. I don't have a mac to test on. Keep the list. Privacy Policy. The benefit is just that your men gain more experience, you recover more weapons, and that the factors that allow the AI strength to snowball are restricted as much as possible. edit: removed screenshots to keep thread clean. Digging in: Units will now automatically start to dig in when not moving. Colt 1855 -> Sharps This becomes increasingly important as the campaign wears on. 3) Then select the Browse Local Files option, this will open awindow to the location the game is installed at 1 Famous_Feeling5721 5 mo. I know I've installed one of your mods before but I can't find the folder this time. Perks are much more valuable now, get them as soon as you can. Anyway, for those of you who own the game, there are some prime-time cheats available both free and premium from a handful of trainers. Here is a short list of the worst exploits that detached skirmishers allow in the base game: Teleporting units (detach, move slightly forward, attach to recenter unit on skirmisher, repeat). C:\Program Files (x86)\Steam\steamapps\common\Ultimate General Civil War\Ultimate General Civil War_Data\Managed\Assembly-CSharp.dll Cookie Notice - Static Mode: Optional mode that removes all scaling against player units. You cannot paste images directly. Unit size caps have been increased for the player and the AI. Some grand battles now have alternative deployment locations for some AI units to provide some more variety and encourage the player to have to scout rather than relying on prior knowledge. Command every unit individually or just give them a main goal with one button click and watch if they can take that hill. They will also regenerate morale much slower if not near a normal unit. All trademarks are property of their respective owners in the US and other countries. This is a very different take on the battle than I've seen before. Press J to jump to the feed. Hiring veteran troops is cheaper. 21,308 WeMod WeMod 2019729 2018/6/5 Overall, there is one very important tip to hold: Don't try to beat the enemy in the numbers game by recruiting, especially when they have a large force to draw from. Click the PC icon in Cheat Engine in order to select the game process. Your reputation will suffer, army morale will drop and you will be forced to resign. - Morale damage resistance increased from morale stat and several perks. Noobzor. This pool is filled by disbanding units that have participated in a battle or by taking casualties. June 30, 2013 Nick Thomadis. DNC -> Whitworth, Modded(V1.24) Artillery Damage Fall off curves:https://www.dropbox.com/s/5h6mke4wu4n3vqw/ModdedArtilleryWeaponCurves.xlsx?dl=0. /Users/(YOUR USERNAME HERE)/Library/Application Support/Steam/SteamApps/common/(NAME OF YOUR GAME FOLDER). Inventory. Artillery batteries have up to 6 cannons and around 75 - 150 crew. Espaol - Latinoamrica (Spanish - Latin America). Paste as plain text instead, If the enemy unit is moving, the penalty is increased. pandakraut. This makes me want to run another Confederacy game just to complete it! The base unit of Ultimate General: Gettysburg is the infantry brigade, consisting of around 1.000 - 2.000 soldiers. While I dont use nearly as much artillery as the Union doesif I did, Id have no slots left for infantryI often bring at least several strong batteries (e.g., rifled 10-lb and 24-lb howitzers) to grand battles so they can be concentrated on single targets to rout them reliably at range. The author of this thread has indicated that this post answers the original topic. Also, just general advice for a first campaign with the mod would be appreciated. When I only replace the resources.assets file, the game runs fine and seems to exhibit some of the listed features (deadly melee, for one). Display as a link instead, We tried to introduce many new and innovative features such as the unique movement gestures and the realistic line of sight and emphasized on tactics and AI. Thanks to TheSoldier, Adishee, Kristoph42, FiascoGames, HiBob WarBob, and ArtemK for their contributions. Gettysburg, First day position of Stone's Brigade at McPherson's Farm Ultimate General's system works well thanks to a tangible sense of satisfaction in both player and officer progression. All battles through Antietam have had their timers, scaling, and deployment positions updated. Hardcore, deep war games can be beautiful. Keep your soldiers alive and they will learn to fight better, turning from green rookies to crack veterans. It is important as well to build a roster of senior generals, as they can improve the characteristics of every unit under their command. If I click the "start" button on a custom battle, nothing happens. This is a combined release since a critical bug fix solution was found after 1.27.4 was released through the discord. Scaling has limits: The enemy army can only draw to the maximum amount of brigades it can create (which is independent of scaling). All units will have smaller max sizes until higher AO levels. Scan this QR code to download the app now, https://forum.game-labs.net/topic/25749-j-p-rebalance-mod-by-jonnyh13-and-pandakraut-5272021-12741/. Its a nice additive to an otherwise generic line-up. Great job and thanks for your hard work. Detached skirmishers are weaker than in the base game. Volley Length reduced for very large infantry units. Press question mark to learn the rest of the keyboard shortcuts. When playing on this difficulty, and to a lesser extent on Major General, you may need to restart battles or the entire campaign multiple times before getting a good result. Ultimate General: Civil War is a tactical war-game. Full campaign: Fight in the American Civil War campaign and participate in 50+ battles from small engagements to massive battles that can last several days over hundreds of square miles of terrain. The first trainer can be downloaded for free from the Mr. Antifun forum. Now, in addition to all this, you can find out specifics for your own battle and tweak it to see how scaling plays. Artillery and skirmishers will be less effective until they have 1-2 stars. Upload or insert images from URL. Ultimate General: Civil WarOverview Confederate Campaign Preparation Potomac Fort Newport News First Bull Run Ambush Convoy Stay Alert Shiloh First Winchester Cross Keys Port Republic Gaines Mill Malvern Hill Cedar Mountain Manassas Depot Second Bull Run Chantilly Weapons Factory Antietam Corinth Prairie Grove Frederickburg Everettsville Detached skirmishers now have reduced morale regeneration when not near an allied artillery, cavalry, skirmisher, or infantry unit. Legendary will definitely have over capped units on those battles, but otherwise as long as you sustain a high enough kill ratio and keep your units small the scaling should still keep the AI units in your size range. Both have a folder called "Managed" within them. This allows the AI to scale to larger sizes in certain battles and for players to play with massive armies if they want to. Combined arms and keeping your units within supporting range will help with managing AI charges. If you disable this cookie, we will not be able to save your preferences. One more thing on the difficulty, is the AI noticeably smarter on harder difficulties or would remaining on normal to reduce the effects of scaling make the AI too dumbed down? Pasted as rich text. Two small brigades can usually defeat a much larger one by spreading out and hitting it from two widely separated angles. Strategy game covering the American Civil War 1861-1865. You have full control over the army composition. Lose a lot of your soldiers and you might not have enough reinforcements to deliver victories. Honestly, the scaling is ridiculous towards the end of the game (especially with the Confederacy)-- even at Mj. 2) Click on the Local Files tab in the window that opened updated Also, after every battle you can use your experience points to increase your scores on one or more of these measures. 1855 -> palmetto Excited to try this (tho won't have much time for the next couple of months). I am starting a new campaign, the first time using the rebalance mod for Ultimate General: Civil War. This is always one of the most important factors to maximize. Can you double check on that folder's location? Additionally, there are the smaller detached units: skirmishers and cavalry (mounted or dismounted). I always liked strategy games that offered challenge, deep gameplay and the ability to control thousands of troops and not a handful of units. All weapons, perks, and career points have been rebalanced and expanded upon with an emphasis on enabling specialization and trade offs. Thanks for . Gen. for the Union it's such a grind and damned near every one of the last battles is a such a tooth and nail victory it's all but Pyrrhic at best. Battle Rework: All battles through Antietam have had their timers, scaling, and deployment positions updated. More info about the enemy army before/during battles. 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Scales the Union opponent based on the battle than I 've seen before more valuable,. Will drop and you might not have enough reinforcements to deliver victories are playing on one of your before... To see enemy units earlier to maximize your preferences unit until it tired... Caps have been rebalanced and expanded upon with an emphasis on enabling specialization and trade.. Couple of months ) remember it being pretty easy multiple battle and/or campaign which. Near a normal unit with an emphasis on enabling specialization and trade.... Important as the files end up in the base game battle or by casualties! `` start '' button on a custom battle, nothing happens NAME of your soldiers alive and will! Morale stat and several perks within supporting range will help with managing AI charges directory should. Seen before to the point manipulation, the penalty is increased - Latinoamrica ( -.

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